Merchants can be every bit as picky as kings and queens. Even more so if they lead a merchants' guild. They're full of pride, nitpicking to find fault in everything and call off a contract just minutes before signing. If you ask anyone who can handle these people the best, you will hear one name: Dhurahan.
Dhurahan spent his childhood mingling with various tribes. Even as a child, he could intuitively understand the distinction between being wrong and being different, and he had a gift for bridging that gap. It was only natural that Isola's state-approved merchants' guild had their eyes on him. His words could move the market. At one point, he began to predict how the fickle sea winds would blow, and the guild leaders had to wait in line to just for a chance to speak with him.
Just when he started to get tired with all the curiosities that merchants brought him, he discovered the traces of a fallen kingdom that was destroyed by the Great Tsunami. That's when it hit him. He realized there were secrets buried deep below that held up the world.
The promise of great secrets beckoned to Dhurahan from beneath the earth. He knew they were worth a lifetime's pursuit. There was no time to waste. Many offered him fortunes for his talent, but no one could hold him—not even the President of Isola or the leader of Sirocco Caravan.
He began to receive torrents of covert requests after he left the guild. He appraised antiques that sealed monsters inside, long-lost documents, and debris from an ancient ruin. He had laid his sharp eyes on objects from all corners of the world, and his standard became the rule for the merchants.
So, if you want Dhurahan's approval, you must be ready to demonstrate your worth. However, don't be afraid if the rumors about his materialistic and temperamental nature turns out to be true. As long as you are honest and innocent, he will pay you back not only with money, but also goodwill.
