[Notice] September 14th (Thu) Update Details
Greetings, Lords around the world!
This is GM Lunaris.
Let's take a look at the update we have lined up for September 14th (Thu).
※ The detailed schedule for maintenance will be announced via a separate blog post.
※ Please note that you cannot play the game during maintenance.
※ The update details shared below are subject to change during the course of the maintenance.
- Certain heroes will undergo balance adjustments.
1. Aptitude System Rework
- Aptitudes will now have a cap of 5 levels.
- Players can check which Aptitudes they have unlocked on the Unlock Aptitude screen.
- Unlocking Aptitudes will now cause fixed stats to increase at a fixed rate.
※ Resetting Aptitudes will no longer be possible as all stat boosts are now pre-determined.
- Players can unlock a hero's Aptitude Skill at Aptitude level 3. Players can increase the level of this Aptitude Skill at Aptitude level 5.
※ Aptitude Skills are passive skills, and vary based on a hero's class and element.
※ As Aptitude Skills can only be obtained or leveled up by unlocking Aptitudes, Skill Reset Tickets will not affect Aptitude Skills.
- Please refer to the table below for stat boosts corresponding to each class and element.
- All Aptitude Skills can be leveled up to a maximum of level 2.
Sniper / Cleric / Guardian | |||
Aptitude Unlocked | General Stats | General Stats | Class-specific Stats |
1 | Attack 5% | Health 5% | Speed 7 |
2 | Attack 5% | Health 5% | Speed 10 |
3 | Attack 10% | Health 10% | Aptitude Skill Unlock |
4 | Attack 5% | Health 10% | Defense 10% |
5 | Attack 10% | Health 10% | Aptitude Skill Upgrade |
Striker | |||
Aptitude Unlocked | General Stats | General Stats | Class-specific Stats |
1 | Attack 5% | Health 5% | Critical Hit Damage 10% |
2 | Attack 5% | Health 5% | Critical Hit Rate 10% |
3 | Attack 10% | Health 10% | Aptitude Skill Unlock |
4 | Attack 5% | Health 10% | Defense 10% |
5 | Attack 10% | Health 10% | Aptitude Skill Upgrade |
Warrior | |||
Aptitude Unlocked | General Stats | General Stats | Class-specific Stats |
1 | Attack 5% | Health 5% | Critical Hit Rate 10% |
2 | Attack 5% | Health 5% | Resistance 10% |
3 | Attack 10% | Health 10% | Aptitude Skill Unlock |
4 | Attack 5% | Health 10% | Defense 10% |
5 | Attack 10% | Health 10% | Aptitude Skill Upgrade |
Commander | |||
Aptitude Unlocked | General Stats | General Stats | Class-specific Stats |
1 | Attack 5% | Health 5% | Resistance 10% |
2 | Attack 5% | Health 5% | Speed 10 |
3 | Attack 10% | Health 10% | Aptitude Skill Unlock |
4 | Attack 5% | Health 10% | Defense 10% |
5 | Attack 10% | Health 10% | Aptitude Skill Upgrade |
Class | Element | Skill Effect (Lv.1 → Lv.2) |
Guardian | Fire | Reduces damage taken by all allies from earth-elemental enemies by 7% → 15%. This effect does not stack. |
Water | Reduces damage taken by all allies from fire-elemental enemies by 7% → 15%. This effect does not stack. | |
Earth | Reduces damage taken by all allies from water-elemental enemies by 7% → 15%. This effect does not stack. | |
Light | Reduces damage taken by all allies from dark-elemental enemies by 7% → 15%. This effect does not stack. | |
Dark | Reduces damage taken by all allies from light-elemental enemies by 7% → 15%. This effect does not stack. |
Class | Element | Skill Effect (Lv.1 → Lv.2) |
Sniper | Fire | Increases damage dealt by all allies against earth-elemental enemies by 10% → 20%. This effect does not stack. |
Water | Increases damage dealt by all allies against fire-elemental enemies by 10% → 20%. This effect does not stack. | |
Earth | Increases damage dealt by all allies against water-elemental enemies by 10% → 20%. This effect does not stack. | |
Light | Increases damage dealt by all allies against dark-elemental enemies by 10% → 20%. This effect does not stack. | |
Dark | Increases damage dealt by all allies against light-elemental enemies by 10% → 20%. This effect does not stack. |
Element | Class | Skill Effect (Lv.1 → Lv.2) |
Warrior | Fire | Increases Attack and Defense of the user by 10% → 20% for every fire-elemental ally on the field. |
Water | Increases Attack and Defense of the user by 10% → 20% for every water-elemental ally on the field. | |
Earth | Increases Attack and Defense of the user by 10% → 20% for every earth-elemental ally on the field. | |
Light | Increases Attack and Defense of the user by 10% → 20% for every light-elemental ally on the field. | |
Dark | Increases Attack and Defense of the user by 10% → 20% for every dark-elemental ally on the field. |
Class | Element | Skill Effect (Lv.1 → Lv.2) |
Striker | Fire | Increases damage dealt against earth-elemental enemies by 20% → 40%. |
Water | Increases damage dealt against fire-elemental enemies by 20% → 40%. | |
Earth | Increases damage dealt against water-elemental enemies by 20% → 40%. | |
Light | Increases damage dealt against dark-elemental enemies by 20% → 40%. | |
Dark | Increases damage dealt against light-elemental enemies by 20% → 40%. |
Class | Element | Skill Effect (Lv.1 → Lv.2) |
Cleric | Fire | Upon taking a turn, 15% → 22% chance to revive fire-elemental allies and heal them for 15% of their health. |
Water | Upon taking a turn, 15% → 22% chance to revive water-elemental allies and heal them for 15% of their health. | |
Earth | Upon taking a turn, 15% → 22% chance to revive earth-elemental allies and heal them for 15% of their health. | |
Light | Upon taking a turn, 15% → 22% chance to revive light-elemental allies and heal them for 15% of their health. | |
Dark | Upon taking a turn, 15% → 22% chance to revive dark-elemental allies and heal them for 15% of their health. |
Class | Element | Skill Effect (Lv.1 → Lv.2) |
Commander | Fire | Reduces the action gauge of earth-elemental enemies by 50% → 100% for every 6 turns taken. |
Water | Reduces the action gauge of fire-elemental enemies by 50% → 100% for every 6 turns taken. | |
Earth | Reduces the action gauge of water-elemental enemies by 50% → 100% for every 6 turns taken. | |
Light | Reduces the action gauge of dark-elemental enemies by 50% → 100% for every 6 turns taken. | |
Dark | Reduces the action gauge of light-elemental enemies by 50% → 100% for every 6 turns taken. |
[Important Notes]
- Should players recruit a hero whose 5 Aptitude levels are already all unlocked, players will receive 10 Linktraces for and an extra Aptitude.
※ An update in the future will allow players to make use of extra Aptitudes.
- All Aptitudes unlocked before the September 14th (Thu) update will be reset and Spiritus Gems will be distributed to players according to the number of Aptitudes they have unlocked for each hero. After the update, make sure to re-unlock your hero Aptitudes before heading to battle.
2. 18 New Relics
- The artifacts of the following heroes will be added to the 'Names of Legends' Summon: Aslan (Earth) / Lumie (Earth) / Alev (Water) / Joshua (Water) / Vanessa (Light) / Nine (Earth)
- Banner Duration: Sept 14th (Thu) maintenance – until further notice
- Summonable Relics: Details(Link)
※ Summoning Period may be subject to change and any changes will be announced in a separate blog post.
※ There is no summon count for the 'Names of Legends' Summon.
※ Summons made in the 'Names of Legends' Summon do not count towards the summon count for Featured Summon and Select Summon.
※ The drop rates of each Relic in 'Names of Legends' summon can be found via [Summon > 'Names of Legends' > Rates].
3. Side Story Update
- Side Story [Full Moon Night's Fantasy] will be added.
- Duration: Sep. 14th (Thu) maintenance – Oct. 4th (Wed) 02:59 (UTC+9)
- Upon completing certain missions within the Side Story content, you can receive special Photocards and various in-game currencies.
- Obtained Photocards can be found in the Archives.
※ Event buffs do not apply to Side Story content.
※ Mystic Beasts cannot be encountered, and Regional Specialties cannot be obtained in Side Story content.
1. Contest Edition - Syphfride
"Hehe, what kind of stories should I tell you today?"
- Syphfride's Contest Edition outfit will be added to the Boutique / Designer's Closet.
- Sale Duration: Sep. 14th (Thu) maintenance – Nov. 1st (Wed) 02:59 (UTC+9)
※ Contest Edition is an outfit item that changes a Hero's overall appearance.
※ Outfit grades are divided into Normal and Limited editions.
※ Players can purchase Normal Edition outfits at Boutique and Limited Edition ones at Designer's Closet.
※ Limited Edition outfits are defined by their unique coloring in comparison to their Normal counterparts.
1. Link Summon
- Players can now recruit Wandering Heroes via Link Summon.
- Summonable Heroes: Rosanna (Fire) / Aslan (Earth) / Lumie (Earth) / Alev (Water) / Joshua (Water) / Vanessa (Light) / Nine (Earth)
- Players can select a hero they would like to recruit when summoning on Link Summon.
- Selected Heroes will have a higher chance of being summoned.
※ Heroes summonable via Link Summon will now have unlockable Aptitudes.
※ When summoning on Link Summon, players can select a Hero and Relic they would like to summon.
※ Selected Heroes and their Relics will have a higher chance of being summoned.
※ Summonable heroes on the Link Summon banner may be subject to change, and any changes will be announced in a separate blog post in the case of such an event.
※ Link Summons do not share a summon count with Featured Summons and Select Summons.
※ If the player has not recruited the Guaranteed Recruit Hero within 89 summons, the player is guaranteed to recruit the Guaranteed Recruit Hero on their 90th summon.
※ If the player recruits the Guaranteed Recruit Hero before their 90th summon, the summon count will be reset.
※ Detailed information on summon rates is available via the Rates button.
※ When players possess Link Summon Tickets, Link Summon Tickets will be used first in priority over Linkstones.
Event 1. Connecting Bonds
- Event Duration: Sept 14th (Thu) maintenance – Oct 4th (Wed) 02:59 (UTC+9)
- Summon and earn various rewards based on the number of performed summons!
number of summons performed | Rewards | Qty |
40 | Gold | 100,000 |
80 | Crystal | 500 |
120 | Renown | 1,000,000 |
160 | Elixir of Insight | 1,000 |
200 | Primeval Soulstone | 1 |
Event 2. Conquer the Silence!
- Event Duration: Sep. 14th (Thu) 15:00 – Sep. 28th (Thu) 14:59 (UTC+0)
- Battle against the Sea God in the Silent Straits and get various rewards!
Battle Played | Rewards | Qty |
2 | Thalassic Ticket | 4 |
4 | Renown | 1,000 |
6 | Renown | 1,000 |
8 | Renown | 1,000 |
10 | Thalassic Ticket | 6 |
Event 3. Obelisk Ascension
- Event Duration: Sep. 14th (Thu) 15:00 – Sep. 17th (Sun) 14:59 (UTC+0)
- Fight battles in the Obelisk during the event and get rewards!
Steps | Rewards | Qty |
5 | Gold | 10,000 |
10 | Elixir of Insight | 20 |
15 | Sigil of Bravery | 5 |
20 | Replica Chest (Random) | 1 |
30 | Renown | 100,000 |
Event 4. Daily Battle Training
- Event Duration: Sep. 18th (Mon) 15:00 – Sep. 25th (Mon) 14:59 (UTC+0)
- Earn rewards according to the number of times you played through Story Stages, Primeval Halls, Coliseum, Alliance Raids, Obelisk, and Unity Plaza Friendly Match!
Battle Played | Rewards | Qty |
5 | Energy | 1000 |
10 | Energy | 1000 |
15 | Energy | 1000 |
20 | Renown | 3000 |
Event 5. Paid to Upgrade
- Event Duration: Sep. 21st (Thu) 15:00 – Sept 24th (Sun) 14:59 (UTC+0)
- Earn rewards for upgrading your equipment! The more you upgrade, the more you get!
Steps | Rewards | Qty |
5 | Gold | 50,000 |
10 | Training Token | 5 |
15 | Gold | 100,000 |
20 | Training Token | 5 |
30 | 4-6★ Replica Chest | 1 |
1. Bountiful Autumn Harvest Package (LIMITED TIME)!
- Sale Duration: Sep. 14th (Thu) maintenance – Oct. 5th (Thu) 02:59 (UTC+9)
- Details: Enjoy a bountiful package at a spectacular discount whilst you can!
Product | Item | Qty |
Bountiful Harvest Package I ($37.99) | Linkstone | 1,500 |
Elixir of Insight | 500 | |
Mystic Soulstone | 1 | |
Renown | 500,000 | |
Bountiful Harvest Package II ($79.99) | Linkstone | 3,300 |
Elixir of Insight | 1,000 | |
Primeval Soulstone | 1 | |
Renown | 1,000,000 |
2. Moonrise Festival Package (Tiered Package)
Product | Item | Qty |
Miriande & Ondal's Gift (Free) | Crystal | 100 |
Gold | 300,000 | |
Elixir of Insight | 30 | |
Linkstone | 100 | |
Energy | 3000 x 5 | |
Raligon & Brandon's Gift ($7.99) | Crystal | 1,000 |
Gold | 1,000,000 | |
Elixir of Insight | 100 | |
Elixir of Insight (Potent) | 10 | |
Linkstone | 300 | |
Energy | 10000 x 10 | |
Arkanath & Syphfride's Gift ($22.99) | Crystal | 2,000 |
Gold | 3,000,000 | |
Elixir of Insight | 300 | |
Elixir of Insight (Potent) | 50 | |
Mystic Soulstone | 1 | |
Linkstone | 700 | |
Energy | 10000 x 20 |
- Sale Duration: Sep. 14th (Thu) maintenance – Oct. 26th (Thu) 02:59 (UTC+9)
- Details: The Moonrise Festival Package will be on sale in celebration of the Moonrise Festival!
※ Each package can only be purchased once per account during the event.
※ You must purchase the previous tier to unlock the next tier.
※ A piece of special artwork will be unlocked for each package purchased.
- Relics will now be displayed in the Wardrobe found on the Hero screen.
- Improvements have been made so that a pop-up will appear allowing you to jump to the Crystal Exchange when you have insufficient energy.
- Aptitude levels have been added to the Hero Progress Log. Rewards already earned from the Progress Log will not be reset.