[Notice] September 14th (Thu) Update Details

Greetings, Lords around the world!
This is GM Lunaris.

Let's take a look at the update we have lined up for September 14th (Thu).
※ The detailed schedule for maintenance will be announced via a separate blog post.
※ Please note that you cannot play the game during maintenance.
※ The update details shared below are subject to change during the course of the maintenance.


- Certain heroes will undergo balance adjustments.

1. Aptitude System Rework

- Aptitudes will now have a cap of 5 levels.

- Players can check which Aptitudes they have unlocked on the Unlock Aptitude screen.

- Unlocking Aptitudes will now cause fixed stats to increase at a fixed rate.
※ Resetting Aptitudes will no longer be possible as all stat boosts are now pre-determined.

- Players can unlock a hero's Aptitude Skill at Aptitude level 3. Players can increase the level of this Aptitude Skill at Aptitude level 5.
※ Aptitude Skills are passive skills, and vary based on a hero's class and element.
※ As Aptitude Skills can only be obtained or leveled up by unlocking Aptitudes, Skill Reset Tickets will not affect Aptitude Skills.
- Please refer to the table below for stat boosts corresponding to each class and element.
- All Aptitude Skills can be leveled up to a maximum of level 2.

Sniper / Cleric / Guardian
Aptitude UnlockedGeneral StatsGeneral StatsClass-specific Stats
1Attack 5%Health 5%Speed 7
2Attack 5%Health 5%Speed 10
3Attack 10%Health 10%Aptitude Skill Unlock
4Attack 5%Health 10%Defense 10%
5Attack 10%Health 10%Aptitude Skill Upgrade
Striker
Aptitude UnlockedGeneral StatsGeneral StatsClass-specific Stats
1Attack 5%Health 5%Critical Hit Damage 10%
2Attack 5%Health 5%Critical Hit Rate 10%
3Attack 10%Health 10%Aptitude Skill Unlock
4Attack 5%Health 10%Defense 10%
5Attack 10%Health 10%Aptitude Skill Upgrade
Warrior
Aptitude UnlockedGeneral StatsGeneral StatsClass-specific Stats
1Attack 5%Health 5%Critical Hit Rate 10%
2Attack 5%Health 5%Resistance 10%
3Attack 10%Health 10%Aptitude Skill Unlock
4Attack 5%Health 10%Defense 10%
5Attack 10%Health 10%Aptitude Skill Upgrade
Commander
Aptitude UnlockedGeneral StatsGeneral StatsClass-specific Stats
1Attack 5%Health 5%Resistance 10%
2Attack 5%Health 5%Speed 10
3Attack 10%Health 10%Aptitude Skill Unlock
4Attack 5%Health 10%Defense 10%
5Attack 10%Health 10%Aptitude Skill Upgrade
ClassElementSkill Effect (Lv.1 → Lv.2)
Guardian
FireReduces damage taken by all allies from earth-elemental enemies by 7% → 15%. This effect does not stack.
WaterReduces damage taken by all allies from fire-elemental enemies by 7% → 15%. This effect does not stack.
EarthReduces damage taken by all allies from water-elemental enemies by 7% → 15%. This effect does not stack.
LightReduces damage taken by all allies from dark-elemental enemies by 7% → 15%. This effect does not stack.
DarkReduces damage taken by all allies from light-elemental enemies by 7% → 15%. This effect does not stack.
ClassElementSkill Effect (Lv.1 → Lv.2)
Sniper
FireIncreases damage dealt by all allies against earth-elemental enemies by 10% → 20%. This effect does not stack.
WaterIncreases damage dealt by all allies against fire-elemental enemies by 10% → 20%. This effect does not stack.
EarthIncreases damage dealt by all allies against water-elemental enemies by 10% → 20%. This effect does not stack.
LightIncreases damage dealt by all allies against dark-elemental enemies by 10% → 20%. This effect does not stack.
DarkIncreases damage dealt by all allies against light-elemental enemies by 10% → 20%. This effect does not stack.
ElementClassSkill Effect (Lv.1 → Lv.2)
Warrior
FireIncreases Attack and Defense of the user by 10% → 20% for every fire-elemental ally on the field.
WaterIncreases Attack and Defense of the user by 10% → 20% for every water-elemental ally on the field.
EarthIncreases Attack and Defense of the user by 10% → 20% for every earth-elemental ally on the field.
LightIncreases Attack and Defense of the user by 10% → 20% for every light-elemental ally on the field.
DarkIncreases Attack and Defense of the user by 10% → 20% for every dark-elemental ally on the field.
ClassElementSkill Effect (Lv.1 → Lv.2)
Striker
FireIncreases damage dealt against earth-elemental enemies by 20% → 40%.
WaterIncreases damage dealt against fire-elemental enemies by 20% → 40%.
EarthIncreases damage dealt against water-elemental enemies by 20% → 40%.
LightIncreases damage dealt against dark-elemental enemies by 20% → 40%.
DarkIncreases damage dealt against light-elemental enemies by 20% → 40%.
ClassElementSkill Effect (Lv.1 → Lv.2)
Cleric
FireUpon taking a turn, 15% → 22% chance to revive fire-elemental allies and heal them for 15% of their health.
WaterUpon taking a turn, 15% → 22% chance to revive water-elemental allies and heal them for 15% of their health.
EarthUpon taking a turn, 15% → 22% chance to revive earth-elemental allies and heal them for 15% of their health.
LightUpon taking a turn, 15% → 22% chance to revive light-elemental allies and heal them for 15% of their health.
DarkUpon taking a turn, 15% → 22% chance to revive dark-elemental allies and heal them for 15% of their health.
ClassElementSkill Effect (Lv.1 → Lv.2)
Commander
FireReduces the action gauge of earth-elemental enemies by 50% → 100% for every 6 turns taken.
WaterReduces the action gauge of fire-elemental enemies by 50% → 100% for every 6 turns taken.
EarthReduces the action gauge of water-elemental enemies by 50% → 100% for every 6 turns taken.
LightReduces the action gauge of dark-elemental enemies by 50% → 100% for every 6 turns taken.
DarkReduces the action gauge of light-elemental enemies by 50% → 100% for every 6 turns taken.

[Important Notes]
- Should players recruit a hero whose 5 Aptitude levels are already all unlocked, players will receive 10 Linktraces for and an extra Aptitude.
※ An update in the future will allow players to make use of extra Aptitudes.
- All Aptitudes unlocked before the September 14th (Thu) update will be reset and Spiritus Gems will be distributed to players according to the number of Aptitudes they have unlocked for each hero. After the update, make sure to re-unlock your hero Aptitudes before heading to battle.


2. 18 New Relics
- The artifacts of the following heroes will be added to the 'Names of Legends' Summon: Aslan (Earth) / Lumie (Earth) / Alev (Water) / Joshua (Water) / Vanessa (Light) / Nine (Earth)
- Banner Duration: Sept 14th (Thu) maintenance – until further notice
- Summonable Relics: Details(Link)

※ Summoning Period may be subject to change and any changes will be announced in a separate blog post.
※ There is no summon count for the 'Names of Legends' Summon.
※ Summons made in the 'Names of Legends' Summon do not count towards the summon count for Featured Summon and Select Summon.
※ The drop rates of each Relic in 'Names of Legends' summon can be found via [Summon > 'Names of Legends' > Rates].


3. Side Story Update
- Side Story [Full Moon Night's Fantasy] will be added.
- Duration: Sep. 14th (Thu) maintenance – Oct. 4th (Wed) 02:59 (UTC+9)

- Upon completing certain missions within the Side Story content, you can receive special Photocards and various in-game currencies.
- Obtained Photocards can be found in the Archives.
※ Event buffs do not apply to Side Story content.
※ Mystic Beasts cannot be encountered, and Regional Specialties cannot be obtained in Side Story content.

1. Contest Edition - Syphfride

"Hehe, what kind of stories should I tell you today?"

- Syphfride's Contest Edition outfit will be added to the Boutique / Designer's Closet.
- Sale Duration: Sep. 14th (Thu) maintenance – Nov. 1st (Wed) 02:59 (UTC+9)
※ Contest Edition is an outfit item that changes a Hero's overall appearance.
※ Outfit grades are divided into Normal and Limited editions.
※ Players can purchase Normal Edition outfits at Boutique and Limited Edition ones at Designer's Closet.
※ Limited Edition outfits are defined by their unique coloring in comparison to their Normal counterparts.‌‌

1. Link Summon
- Players can now recruit Wandering Heroes via Link Summon.
- Summonable Heroes:  Rosanna (Fire) / Aslan (Earth) / Lumie (Earth) / Alev (Water) / Joshua (Water) / Vanessa (Light) / Nine (Earth)

- Players can select a hero they would like to recruit when summoning on Link Summon.
- Selected Heroes will have a higher chance of being summoned.

※ Heroes summonable via Link Summon will now have unlockable Aptitudes.
※ When summoning on Link Summon, players can select a Hero and Relic they would like to summon.
※ Selected Heroes and their Relics will have a higher chance of being summoned.
※ Summonable heroes on the Link Summon banner may be subject to change, and any changes will be announced in a separate blog post in the case of such an event.
※ Link Summons do not share a summon count with Featured Summons and Select Summons.
※ If the player has not recruited the Guaranteed Recruit Hero within 89 summons, the player is guaranteed to recruit the Guaranteed Recruit Hero on their 90th summon.
※ If the player recruits the Guaranteed Recruit Hero before their 90th summon, the summon count will be reset.
※ Detailed information on summon rates is available via the Rates button.
※ When players possess Link Summon Tickets, Link Summon Tickets will be used first in priority over Linkstones.

Event 1. Connecting Bonds
- Event Duration: Sept 14th (Thu) maintenance – Oct 4th (Wed) 02:59 (UTC+9)
- Summon and earn various rewards based on the number of performed summons!

number of summons performedRewardsQty
40Gold100,000
80Crystal500
120Renown1,000,000
160Elixir of Insight1,000
200Primeval Soulstone1

Event 2. Conquer the Silence!
- Event Duration: Sep. 14th (Thu) 15:00 – Sep. 28th (Thu) 14:59 (UTC+0)
- Battle against the Sea God in the Silent Straits and get various rewards!

Battle PlayedRewardsQty
2Thalassic Ticket4
4Renown1,000
6Renown1,000
8Renown1,000
10Thalassic Ticket6


Event 3. Obelisk Ascension
- Event Duration: Sep. 14th (Thu) 15:00 – Sep. 17th (Sun) 14:59 (UTC+0)
- Fight battles in the Obelisk during the event and get rewards!

StepsRewardsQty
5Gold10,000
10Elixir of Insight20
15Sigil of Bravery5
20Replica Chest (Random)1
30Renown100,000

Event 4. Daily Battle Training
- Event Duration: Sep. 18th (Mon) 15:00 – Sep. 25th (Mon) 14:59 (UTC+0)
- Earn rewards according to the number of times you played through Story Stages, Primeval Halls, Coliseum, Alliance Raids, Obelisk, and Unity Plaza Friendly Match!

Battle PlayedRewardsQty
5Energy1000
10Energy1000
15Energy1000
20Renown3000

Event 5. Paid to Upgrade
- Event Duration: Sep. 21st (Thu) 15:00 – Sept 24th (Sun) 14:59 (UTC+0)
- Earn rewards for upgrading your equipment! The more you upgrade, the more you get!

StepsRewardsQty
5Gold50,000
10Training Token5
15Gold100,000
20Training Token5
304-6★ Replica Chest1


1. Bountiful Autumn Harvest Package (LIMITED TIME)!
- Sale Duration: Sep. 14th (Thu) maintenance – Oct. 5th (Thu) 02:59 (UTC+9)
- Details: Enjoy a bountiful package at a spectacular discount whilst you can!

ProductItemQty
Bountiful Harvest Package I
($37.99)
Linkstone1,500
Elixir of Insight500
Mystic Soulstone1
Renown500,000
Bountiful Harvest Package II
($79.99)
Linkstone3,300
Elixir of Insight1,000
Primeval Soulstone1
Renown1,000,000


2. Moonrise Festival Package (Tiered Package)

ProductItemQty
Miriande & Ondal's Gift
(Free)
Crystal100
Gold300,000
Elixir of Insight30
Linkstone100
Energy3000 x 5
Raligon & Brandon's Gift
($7.99)
Crystal1,000
Gold1,000,000
Elixir of Insight100
Elixir of Insight (Potent)10
Linkstone300
Energy10000 x 10
Arkanath & Syphfride's Gift
($22.99)
Crystal2,000
Gold3,000,000
Elixir of Insight300
Elixir of Insight (Potent)50
Mystic Soulstone1
Linkstone700
Energy10000 x 20

- Sale Duration: Sep. 14th (Thu) maintenance – Oct. 26th (Thu) 02:59 (UTC+9)
- Details: The Moonrise Festival Package will be on sale in celebration of the Moonrise Festival!
※ Each package can only be purchased once per account during the event.
※ You must purchase the previous tier to unlock the next tier.
※ A piece of special artwork will be unlocked for each package purchased.

- Relics will now be displayed in the Wardrobe found on the Hero screen.

- Improvements have been made so that a pop-up will appear allowing you to jump to the Crystal Exchange when you have insufficient energy.


- Aptitude levels have been added to the Hero Progress Log. Rewards already earned from the Progress Log will not be reset.